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Wrc 9 ps5 gameplay
Wrc 9 ps5 gameplay




wrc 9 ps5 gameplay wrc 9 ps5 gameplay

Both triggers are alive as they try to add to the immersion of the game’s action. Braking heavily while turning will have the left trigger do its angry clicking wiggle back at you, but the same effect is also used for other big impacts, like landing from a jump. It’s surprising and initially jarring to say the least, and the polar opposite of realism, but it allows Codemasters to use the triggers for more feedback alongside the vibration of the controller’s grips.Īs you’re racing, bouncing around on track, jostling for postition, there’s obviously variation in the vibration you’re getting through the haptic motors, but the triggers also shift and alter their tension. As soon as you start playing, you notice that Codemasters Chesire have ratcheted up the tension of the right trigger, your accelerator, while leaving the left trigger completely loose. No mean feat for a cross-gen game that’s building off a lot of iterative content, as WRC 9 is.īy contrast, Dirt 5’s approach is more surprising. Obviously, smashing into a wall or something similarly definitive never failed to get some angry buzzing, and I was delighted when my right trigger suddenly became heavy to indicate engine damage, but KT Racing could work to fine tune the feedback the game is outputting further. There’s some inconsistency here, where I’d expect cutting a corner to rumble my controller harder and finding it remaining absolutely consistent with the rest of the road.

wrc 9 ps5 gameplay

Dip some tyres into the rough and you’ll feel it fed through that side of the controller… most of the time. Of course, that’s if you’re managing to stay on the incredibly twisty and narrow of the technical rally stages found throughout this game. You can add to that the sound of stones kicking up and bouncing off the car’s floor, the sounds conveniently coming from the controller held below your head. You could immediately tell the difference between different surfaces if you needed to, but there’s a great variation from the smooth asphalt’s non-existent feedback, to light gravel giving a steady thrumming buzz as you drive over it, and then heavy gravel where there’s jagged, violent and unpredictable rumble from the haptics. The rest of the feedback is reserved for a combination of the haptics rumble and the built-in speaker of the DualSense. Its one other bit of information to impart is when you’re slipping to a halt, angrily clicking at your finger and making a bit of a racket as the game tells you off. The brakes, meanwhile, are kept almost as loose, but add tension and resistance as you reach the bottom of the left trigger’s travel, mimicking some of the feel of a real brake pedal or a loadcell in a high-end racing wheel set up. The right trigger, your accelerator, is kept loose, but as you pull it back and your rally car rockets forward, you’ll immediately notice the little clicks and nudges it gives to your finger as gears shift up. WRC 9 lives up to its sim rallying aspirations, giving us a pretty straight forward interpretation.






Wrc 9 ps5 gameplay